I'll go ahead and say it: I'm not impressed at all with Cataclysm dungeons. There are only two things I feel like Blizzard did right with Cataclysm dungeons:
- They made interesting/challenging boss fights.
- The overall difficulty of heroics.
Everything else I feel like is just either wrong or not new. Allow me to elaborate on my loathing.
I've done my fair share of heroics in my days, but I've only done a few Cataclysm heroics. However, I have done enough. Someone asked me last night if I wanted to do a heroic and I hesitantly accepted. I had planned on doing some BGs instead but I wanted to help and play with my friends (since he's DPS and I'm heals so we'd get exponentially faster queues). After we waited about six minutes or so and we all accepted the loading screen appeared; informing us of our fate. Last night it was the Stonecore. I can tolerate that dungeon because it's a known fact that I'm the last boss of the Stonecore. It's like my second home.
What I can't tolerate though is the length of dungeons. It's not the difficulty that gets me about heroics, it's not that at all. Not to toot my own horn or anything but I think I'm a pretty good healer and haven't really faced a heroic boss that pushed me past my skill limits (gear limits maybe). I do not like the fact that it takes my groups an average of an hour and a half to do heroics! That's way too long for a dungeon in my opinion. Here's a list of things I could do in an hour and a half that would be way more fun:
- PvP: In an hour and a half (assuming all BGs I'd do last for twenty-five minutes which is the longest BG I've been in recently) I could get at least three battlegrounds done!
- Not do heroics
- Read Asilventures
- AFK in *insert major city here*
- Watching virtual paint dry
This is my major complaint about heroics. They're too long. Heroics are like going mini-golfing with your friends. It sounds like a great idea at first than by the time it's over everyone walks away frustrated and angry at the person who suggested it. Meanwhile the people who got holes-in-one try to validate the lost two hours of time by celebrating their arbitrary triumph (holes-in-one = gear upgrades in this simile).
However I don't complain with no reason. If I ever complain (like I am right now) I provide a solution. As I discussed with my guild mates about my hatred towards heroics they brought up a point that goes as followed:
"Wrath heroics were short and easy. Cataclysm heroics are hard which makes them long. And most people would rather have harder and longer dungeons than short and easy."
True, Wrath heroics were short and easy for the most part. But what I don't understand is why we can't have hard instances but short in length! Why don't they design dungeons that are only like at max three or four bosses and have like two or three trash pulls in between? Everything in the dungeon can still be as challenging as it is today, but in half the time. This would give us the best of both worlds, essentially making the Hannah Montana of dungeons.
Take for example the last four bosses of Halls of Origination, or the top floor if you will. This is how dungeons could be designed and would make them not last forever. Four easily accessible yet difficult bosses with two challenging trash pulls in between. The top floor of Halls of Origination would be the perfect instance if that's all it was. Another great example would be Trial of the Champion. It had interesting boss fights and a perfect length. If they made it harder it would be perfect.
Now am I suggesting we get rid of trash all together? No, not at all. It would make no sense from a logical or lore stand point if there was no trash anywhere. I'm just saying to reduce the amount of it. Less trash means less wasted time. Time is money, friend.